Dead Space: Extraction |
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| By Andrew Clark / Saturday, 14 November 2009 |
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Visceral Games released Dead Space, received well by fans and critics in '08. Dead Space: Extraction came to the Wii a year later in the form of a prequel.
Dead Space: Extraction is an on-rails first person shooter. Extraction serves as a prequel to the popular game Dead Space, which released for the Xbox 360, PS3, and PC in 2008. The story follows various characters on the surface colony of a planet called Aegis VII. The goal of the colony was to scan the planet for resources, so that a large ship called a Planet-Cracker (the USG Ishimura from Dead Space), could remove said resources from that planet, and return them to a now resource-depleted Earth.
However, shortly before the planet-crack is scheduled to begin, a strange artifact called a Marker is found, and events begin to unravel, as suicides and murders begin to climb to outrageous numbers.
The ominous Marker...
The game drops you into the story as a miner on the colony while the madness begins to break out. During the course of the game, which is laid out into a number of chapters, players take the role of multiple characters. This creates a unique storytelling mechanic, because as the events unfold on the Aegis VII colony, they also run parallel to the Ishimura's story. So, you get multiple perspectives of what exactly is going on.
Most of the main cast from Dead Space: Extraction
Dead Space: Extraction is on-rails. This means there are no controls related to movement. Your Wii remote controls the on-screen reticule, with the B button firing your weapon. A second person with a Wii remote can also jump in and aid in the fight. The A button controls your Kinesis which, as Dead Space players will remember, allows the player to pick up and throw objects. In Extraction, this is the primary way a player will collect items, such as ammo, weapon upgrades, and audio/text logs. These logs are a nice complement to the story, as they fill in many of the blanks the game intentionally leaves in its story.
Body shots won't help you much against these bad boys.
The main Story Mode is a series of chapters that will take about 6-8 hours to complete. Each chapter awards you a set amount of stars upon completion ranging from 1-5 stars. The game takes into account the amount of times you have died, number of dismemberment/kills, accuracy, and a few other factors. The stars you collect are responsible for upgrades.
These upgrades will improve your health and your stasis ability. If you played Dead Space, it takes the place of the stores that could be found around the Ishimura. Stars are also responsible for unlockables, such as levels for the alternate mode, Challenge Mode, and new chapters of a motion comic.
Challenge Mode is the other mode of Dead Space: Extraction. In this mode, the goal is to score the most points on the level. Each Challenge Mode level takes a particular scene from a level from Story Mode and throws ten waves of enemies at you. As you progress through the level, the goal is to kill the enemies while taking the least amount of damage and in the fastest time. Doing this will achieve the greatest score. Who doesn't love points?
Dead Space: Extraction is a fun experience. Based on the success Dead Space had, there were some pretty high expectations set for this game. Extraction meets these expectations. Visceral Games took the concept of a first-person on-rails shooter and made it quite enjoyable. Being a genre that has a lot of potential to feel boring and/or pointless, Visceral should be proud. While there are frustrating parts of the game, they do not harm the overall experience. This is a must have for Dead Space fans, and survival/horror enthusiasts should give this title a chance as well. |
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