Boom Blox Bash Party |
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| By Mike Suszek / Thursday, 11 June 2009 |
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Boom Blox Bash Party delivers like its predecessor on a simple premise: people like knocking things over. But can it stack up with the first game?
Boom Blox made a name for itself last year as a surprise hit. Being the first game that acclaimed director/producer Steven Spielberg collaborated on with EA in an exclusive deal, no one knew the impact it would have, selling nearly a million copies to date. A year later, and now we have Boom Blox Bash Party for Wii. Many are curious of whether the game adds enough to justify the $40 retail price compared to the original. After all, it certainly looks the same, and it plays the same overall. Trust us, it's better.
Boom Blox Bash Party is based on a simple principle: dismantle and destroy towers of multi-colored and multi-shaped blocks. The puzzle game presents different levels to players, and different tools to accomplish the task at hand, from baseballs, to slingshots, to lasers. Some levels allow for an infinite amount of shots, challenging players to get the highest score possible, while others force players to destroy massive towers in as few shots as possible.
We long for the day when Super Pig gets a spin-off game of his own.
Different blocks hold different roles. As certain blocks hit the ground, they disintegrate, and may impact your score or the blocks around them. Chemical and bomb blocks explode the area, likely taking others with them. Gem blocks add to your gem total, while score blocks add to your score total (based on the type of level being played). Add in multiplier zone blocks, vanish blocks, newly-added virus blocks and more, and you'll see that this simple game gets increasingly complex. Plus, cute animal and creature blocks infest the levels, often providing endless fun by just knocking them around.
Single player mode isn't necessarily for the faint-of-heart, either. Boom Blox Bash Party offers a fairly deep achievement system for the more obsessive types. Each level has a bronze, silver, or gold medal achievement level possible, with gold being the toughest to accomplish (usually getting nearly all the points in the level or destroying it in one or two shots). At times, you are "gifted" new items to use in various modes. Along the way, players rake in the "Boom Bux" for use in the level editor mode to unlock bonus tools to build your level, or unlock more levels in the game.
Which brings up the entire selling point of the game: the level editor. Boom Blox had a decent idea of bringing in a level editor to keep the game in your console. Boom Blox Bash Party cleans up the level editor interface, and provides essentially every tool available to create some astounding puzzles.
Adding to that, EA provides downloadable content for players, promising upwards of 400 levels made by the development team, at no additional cost to you. Still not enough? Any levels created by players can be shared with friends and uploaded to EA's servers and be accessed by any other gamer, providing countless hours of entertainment. Tag on the simple level rating system, and this is the farthest I've seen $40 go in a long time.
While Boom Blox Bash Party offers a near endless amount of simple, destructive fun, the controls break the game on occasion. EA appears to have used the Wii Remote to the fullest they could, yet prove that they haven't found the best solution for the type of gameplay this game demands. Noting the missing online multiplayer, advancements in motion control, and other potential features, we're sure to see another game in the series down the road. Considering the insane replay value at $40, you're likely still going to be playing this game until then. |
| Evaluation Scores | Game Awards | ||||||||||
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