Dragon Quest Swords: The Masked Queen and the Tower of Mirrors |
| By Shawn White / Sunday, 02 March 2008 | |||||
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Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is not a main entry in Square-Enix's cultural phenomenon of a franchise. Rather, it is a spiritual sequel to a toy game called Kenshin Dragon Quest released in 2003, and the first Dragon Quest title to appear on a Nintendo home console since the Super NES. In most every aspect - from story to gameplay to presentation - the game seems like an homage to those RPGs of yesteryear. ![]() It just isn't Dragon Quest without Toriyama's designs. At the very least, Swords does not require that players have any experience with Dragon Quest. The plot is completely stand-alone, and seemingly quite 'old-school'. Players assume the role of Hero (note: he can be named anything), a swordsman who starts the game on the eve of his sixteenth birthday and the Walk of the Worthy, a test to earn his merits. This kind of overdone fantasy naming is cheesy, yes, but somehow doesn't seem misplaced - probably because Swords exhibits no shame in trying to recapture an old-time spirit. So far the pacing has held well, and the voice actors speak their 'olde' English pleasantly enough. ![]() Castle town is not as expansive as it might initially seem. Locations outside the castle town are much easier to navigate, simply because players can only move forwards and backwards; these sections are essentially on-rails. The outer world involves three activities: running ahead, stopping to check the environment for items and gold, and fighting enemies. The utter simplicity of this now-unconventional design may turn off some gamers, but at least these segments move at a quick clip. ![]() Slime is jealous that this isn't his spin-off. Master Strokes add a little flair to combat. Successfully hitting enemies or blocking their attacks will add to Hero's Master Stroke gauge. When full, one of his special abilities can be activated via the on-screen button or the 2 button. Players start with a Master Stroke called Mighty Strike, which involves thrusting the blade (controller) into the air and slicing downwards at the foe. In following Stages, we will see if these Master Strokes add any depth to Wii Remote usage and combat strategy. ![]() Care for a rousing game of medieval darts, old chap? Even with clean, pleasing visuals, decent audio, and character designs that match the quality set by Dragon Quest VIII, judging Dragon Quest Swords is not as simple as the game itself. Nothing feels out of place, but one hardly shake the sense of antiquity to nearly everything. Granted, the game seems like a good way of introducing the large casual demographic of Wii to the sometimes-intimidating RPG genre. Come back for Stage 2 to see if the plot and mechanics can expand enough for dedicated players. |
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