Super Mario Galaxy |
| By Shawn White / Saturday, 17 November 2007 | |||||
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Super Mario Galaxy is the first home console Mario platformer in five years, since 2002's Super Mario Sunshine for GameCube. More importantly, Galaxy radiates with the kind of magic that Sunshine, despite its good qualities, lacked. If 'Father of Mario' Shigeru Miyamoto intended to make people smile with this latest game, I find he has already succeeded. ![]() Move over, Shine Sprites - the Power Stars are back. That moment is interrupted by Bowser and a fleet of airships - gone is the lame voice from Sunshine, as is the Koopa King's sense of being a pushover bad guy when he sets the streets aflame with his artillerly guns. The beautifully orchestrated rendition of the airship theme from Super Mario Bros. 3 only adds to this well-presented opening. Anyone who has played a Mario game can probably imagine the rest: Mario runs to Peach's rescue, Bowser uproots her castle into the atmosphere, a magikoopa blows Mario to the Earth below and our adventure begins. ![]() Mario is still king of platforming. Princess Peach isn't the only member of royalty in trouble in Galaxy. A similar-looking woman draped in blue, calling herself Rosalina, requests Mario's assistance in retrieving the Great Power Stars from Bowser in order to return energy to her Comet Observatory. In exchange, she grants Mario the power to soar through space. Rosalina and her star advisor Polari will offer guidance throughout the adventure, and it's nice to have some interaction with a princess who can at least avoid getting kidnapped. ![]() Star bits come in handy during many situations. The music truly is a testament to how well this game seems sewn together that the orchestrated ensembles fit so perfectly with the area and give players the sense that they are flying through the cosmos alongside Mario. The first area, Good Egg Galaxy, proves this unabashedly: jumping around a planet of brass and beating up a twenty-foot Goomba, leaping into a launch star, shaking the Wii Remote and feeling the rumble as Mario rockets across the glittering darkness to another planet shaped like a Yoshi egg, the camera panning as trumpets blare in a triumph of fun. ![]() Surfboard? Mario only rides manta rays. He's that awesome. Don't necessarily mistake the game for easy, however. Galaxy is a respectably approachable game, but those without good depth perception and reflexes will undoubtedly have trouble. Even experienced as I am with Mario games, I've lost a fair share of lives while navigating a manta ray around the Loodeeloop Galaxy and taking the rolling ball for a spin across spiraling rails and perilous ledges. Scenarios like these use more of the Wii Remote's motion sensors in ways that feel intuitive, but make precision that much more necessary. As such, certain challenges seem more difficult than others, but the temptation to keep trying holds strong. Of course, players can also save or return to the observatory at any time. |
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