Crash of the Titans |
| By Shawn White / Sunday, 28 October 2007 | |||||
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After beginning his career on the PlayStation in 1996, and coming to be viewed by some as Sony's answer to Mario, Crash Bandicoot now finds himself on the Wii in a new platforming adventure. Developer Radical Entertainment has taken the reins, trying to infuse a new sense of style and energy into the franchise, and play time so far shows that they're on the right track. ![]() Crash has a different look, but the gang is still all here. Most of the characters have voice actors who deliver their lines pretty well, although the humor so far has ranged from 'laugh out loud' funny to 'wow, this is really cheesy' funny. Even enemies get in on the act, as it's not uncommon to find cronies chatting amongst themselves in amusing dialects and then shouting cheesy lines as Crash enters their vision. Oddly enough, Crash is the only character without a voice; he speaks in a peculiar child-like gibberish. His well-done animations and expressions make him entertaining to watch, at least, and his demeanor is in line with the 'goofy yet heroic' charisma instilled by the bandicoot's original developer, Naughty Dog. ![]() The environments have some nice artistic flair. Fans of platforming games will take a liking to Crash of the Titans, as the twisting and turning level design makes for all kinds of fun leaps across chasms, up precarious ledges and onto Tetris-block-shaped platforms that rotate sporadically. Springy mushrooms rocket Crash over high cliffs, and the ability to Aku Air Grind (like skate boarding, except on a talking mask named Aku Aku) becomes available about an hour into the adventure. Crash handles very well, and having visually interesting areas with tight level design simply adds to the fun of moving around. ![]() The camera rarely gets this close, and that's a good thing. Speaking of enemies, the combat begins with simplistic punches delivered to simplistic minions, but Crash's arsenal of moves expands as players collect mojo (shiny pellet-like objects left by crates, plants, defeated enemies; most anything that can be smacked, really) and complete certain goals. In the first two hours, players will gain a tornado spin attack, the Rolling Kick and the Gyro Jackhammer. All come with explanations accessed by the (-) button, but even younger players won't have much difficulty pulling off these early moves. ![]() This Titan? He throws pointy, purple feathers to defeat his foes. The Titans add some variety to combat, and involve some of the few instances of motion control found in the game so far. One Titan will have players raise the Wii Remote and Nunchuk to initiate an attack that raises spikes from the ground; another will utilize the Wii Remote's pointer function to throw projectiles; and yet another Titan can curl into a giant ball and spin around the environment with a rotation of the Wii Remote and movement of the analog stick. The motions are fun, but they apply mostly to special moves. Otherwise, the controls between Crash and the Titans he jacks are largely consistent. |
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