The Wiire

Rayman Raving Rabbids

By Shawn White / Friday, 17 November 2006
Article Index
Rayman Raving Rabbids
Stage 2: Analysis
Stage 3: Evaluation
All Pages

Rayman Raving Rabbids proves two things: one, that creative (albeit rather crazy) developers can truly turn the Wii's controller into a dangerous weapon of fun, and two, that rabbits are the new kings of comedy.

If you're looking for a launch game that utilizes the Wii Remote and Nunchuk in both numerous and creative manners, look no further than Raving Rabbids. Featuring over 70 different mini-games that range from swinging cows, to sprinting across beaches with an exploding present, to dancing like you just don't care (literally), Raving Rabbids proves Wii's controller can be far more than a gimmick when implemented properly. Each mini-game, so far as I've played, possesses a unique flavor, even the ones that parody other games or movies.


Flying cows: an art started by Twister, perfected by Rayman

Controlling Rayman is simple enough: use the Nunchuk's analog stick to move him around the hub world to the next mini-game disguised as a Colosseum challenge (Rayman is the Gladiator, and entertains the rabbids while trying to win them to his side). Before each mini-game begins, you are given a brief description of your goal and the controls, as well as an animated 3D rabbid demonstrating said controls.

While franchise veterans may look upon this new gameplay approach as rather shallow, it's worth noting that the ability to play in short bursts is, in reality, a positive. Raving Rabbids may actually tire some people out; a number of games are physically intensive for a brief period of time (between 30 and 90 seconds) or require good reflexes, not to mention a sense of rhythm, as the bunnies love their dancing. However, the games are often so fun, if not addicting, that you may not notice you're getting a workout.

After the first set of mini-games have been cleared, you'll be able to alter Rayman's fashion style at will; dress the limbless hero as a grandma, a DJ, a gangster and more, or mix-and-match clothing and accessories. Costumes present no direct effect on gameplay, and mostly alter Rayman's dance moves, though it's often worth switching costumes for the comedic factor.


Dance, bunnies, dance!

Speaking of comedy, the animation in Raving Rabbids is sublime and bound to burst a few bunny bones. Overall the game is visually pleasing, employing a colorful art direction and clean textures/models, although slightly shorter load times between the hub world and mini-games would have been appreciated. The game's soundtrack, while not particularly noteworthy, acts as a fine complement to each crazy challenge.

If you're not afraid to look silly in front of your friends, Raving Rabbids becomes more enjoyable with other people around, even if they're not participating. Should your equally crazed peers be interested, a multiplayer mode allows up to four players, depending on the mini-game.

Rayman Raving Rabbids' most apparent strength may prove to be the game's biggest downside, though, as it's yet to be seen if the mini-game-centric gameplay can remain diversified and entertaining throughout the span of the game. That matter will be decided in Stage 2, so stay tuned to The Wiire.





Evaluation Scores Game Awards
Presentation 28 / 30
Gameplay 26 / 30
Value 27 / 30
Tilt 0 / ±10
Final Grade
Ease of Use Award
Family Fun Award
Multiplayer Mayhem Award
How do these ratings work?

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