Rayman Raving Rabbids 2 |
| By Shawn White / Tuesday, 18 December 2007 | |||||
Page 1 of 3
Ubisoft's Rayman released alongside the Wii last year, acting as the antithesis to Nintendo's Link; whereas Twilight Princess provided the lengthy and serious solo adventure, Rayman Raving Rabbids brought humor and mini-games. Something must have worked, as Rayman has become one of the most successful titles on the console. ![]() Cower in fear, ye mortals. The game opens with a quaint CG scene of the Rabbids invading the world's greatest locales in flying yellow submarines and Rayman infiltrating their "super secret" headquarters (a shopping mall). However, this motivation seems under developed. While Rayman played along with these Rabbid games to earn his freedom in the original, now he just seems to be here for the sake of keeping his name in the title. There's no real story for him to act as a protagonist, no use of his skills from past games, no acknowledgment of his world or his hero status, and no expansion of his character. He might as well just be a warmly colored Rabbid. ![]() At least North America has American football. "Easy" and "Normal" difficulty settings can be chosen before each excursion, but only the youngest and most inexperienced players would need to select easy, as normal is hardly challenging. Like the original game, players will receive an instruction screen before the start of each mini-game, with a CG Rabbid demonstrating how to perform the motions. ![]() I cannot yet confirm the inclusion of all these parodies. The on-rails shooting game that ended most of the stages in the original Raving Rabbids has been made into a separate attraction in the mall's plaza. Beating trips will unlock new shooting missions. The twist here is that the environments are literally photorealistic - think of interacting with a video tour of New York City during a Rabbid invasion. While the scenery change is interesting, and the shooting is as silly as before, the action simply doesn't feel as engaging. Pressing a button to reload rather than flicking the Wii Remote is less satisfying, there's no rumble for tactical feedback, and I can only wonder why reloading five plungers take the same amount of time as reloading one (which can cause unwanted point loss). ![]() Cos-playing Rabbid musicians, how cute. But where is the dancing? That, and whole presentation just isn't as exciting; the dancing in the first game was fun enough to warrant getting up and shaking it, but I feel no such motivation here. The song selection is decent, featuring Rabbid-ified versions of tracks like "Smoke on the Water", "Satisfaction" and "Celebration". It's almost more entertaining to just listen to the song in the plaza's jukebox and watch as Rayman and his dressed-up Rabbid group dance away. ![]() Using Rabbids for batting practice is kind of fun. Like the Mario Party series, however, Raving Ravids 2 makes little attempt at improved presentation values. The cute and comical art style is plenty intact, but the game looks almost identical to the first, and in some spots visually worse. Each mini-game takes place in a unique location, which does at least add to the variety. The sound effects are humorous and varied, like before, but I cannot figure out why Rayman makes the same noises as the Rabbids. Why bother having him sound like a Rabbid when he's not even (normally) dressed as one? |
StumbleUpon |
