Wii MotionPlus Support Added to Rage of the Gladiator |
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| By Andrew Clark / Thursday, 24 September 2009 |
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Back in August, The Wiire conducted an interview with Ghostfire Games' Director of Marketing and Creative Design, Scott Merriam, which shed some light onto what can be expected from the upcoming game Rage of the Gladiator, when it releases this fall. As of the time of the interview, there was only one control scheme to be expected, that being the NES-style sideways Wii Remote. Fans were okay with this, but in a first person fighting game such as this, the game's community began to cry out for more. They felt it would only be natural for the game to include Wii MotionPlus, and Ghostfire Games heard them.
Recently, Ghostfire Games announced that two new control schemes will be added to the game. One that utilizes Wii MotionPlus, allowing you to swing the hammer with the Wii Remote and the shield with the Nunchuk. The other scheme includes basic motion controls, for those who would still like to swing away, but have yet to purchase Wii MotionPlus.
So why wasn't it there to begin with? The Wiire spoke with Ghostfire Games' CEO Ed Roman, and he mentioned that, "At first, we viewed motion sensing as more of a gimmick than anything else. But now that we’ve actually been playing with it in our office, we absolutely love it." With Wii MotionPlus' increased sensitivity, it allows developers to improve motion detection and ensure that it won't be seen as a gimmick (we're still looking at you Red Steel).
There were plenty of other decisions made similar to this one, where the development team decided they wanted to add more content, and really wanted to get the game right. Mr. Roman would go on to explain just how much time they invested in Rage of the Gladiator thus far:
"Those features (in total) have definitely pushed back the project, but it has been worth it. The game was supposed to be a 6-month development cycle originally. It has increased in scope and scale and we’re currently on our 13th month of development. We have a huge commitment to quality and we refuse to release a game until its ready. "
It is nice to see a company not only listening to it's community, but also taking the time to ensure that they get their game right.
Ghostfire Games is also giving away another free track from the game's soundtrack, and if you so desire, it can be found by going to their site, here. |
